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Again though it’s all about your vision of the character and that’s what makes dnd so fun. Another thing I find is that at range you can be more than just a dps character but also a support character when necessary. In the early levels especially this is also more cost effective allowing you to spend your hard won gold on something other than healing potions. Those resources are better spent on the melee classes. I find rangers in melee take more damage which typically consumes more of your healers spells and healing potions as well as your own. My preference is using range whenever possible as a ranger not only for purposes of damage, but for not taking damage as well. Note: Missable weapons are highlighted in bold. All weapons, with the exception of the Class Specific Weapons are listed as Collectables and are part of the 'Full Arsenal' achievement. However it all comes down to your vision of the character, is it more like Drizzt or more like Legolas or anything in-between. This is a complete list of weapons available in South Park: The Stick of Truth, and how to obtain them. +2 to hit is just to important to pass up for a ranger imo. It does require a feat or two, but allows you use a crossbow both at range or in melee when needed. Especially when taking the crossbow route. Putting both options together would be what is needed to make the MELEE/RANGED character you want. If only firing the crossbow, I would say you COULD apply your Dex mod because you are not engaging in Two Weapon Fighting even if you are duel welding at the time. I, as a G.M., would allow the use of the Hand Crossbow in Two Weapon Fighting but you would still need the Class Feature to get your Dex mod on your Crossbow and you would only get to use it once because the Hand Crossbow still has the LOADING property without CROSSBOW Expert. You would need Crossbow Expert Feat to EVEN USE the Hand Crossbow as a bonus action. So with the rules being taken as Rules As Written you would need Two Weapon Fighting Class Feature to do your Dex mid with the off had weapon. stick rangerwhipper compilation-build(whipper)str: 4dex: 94mag: 94(priest)str: 158dex: 35mag: 1whipper weapons used:fire ms 7 (quick 7, bullet 7)explos.
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When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a hand crossbow you are holding.Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls.You ignore the loading property of crossbows with which you are proficient.If you cannot read Japanese, you might want to visit the Google Translation instead. Thanks to extensive practice with the crossbow, you gain the following benefits: Article about swords at the Japanese Stick Ranger Wiki. When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. If either weapon has the thrown property, you can throw the weapon, instead of making a melee attack with it. You DON'T add your ability modifier to the damage of the bonus attack, unless that modifier is negative. When you take the Attack action and attack with a light MELEE weapon that you're holding in one hand, you can use a bonus action to attack with a different light MELEE weapon that you're holding in the other hand. Phandelver and Below: The Shattered Obelisk The Whipper charges its MP by each swing of the whip, but the magical effects are only triggered when the tip of the whip touches an enemy.Mordenkainen Presents: Monsters of the Multiverse.It is the first class that increases Bullets without using any compo items.It is the first melee class in the game that was not created upon the game's release.Multi Shot effect proccs on hit effect in AoE (like Stunning Surge for Monks). Can make it work on a ranged rogue with Backstab passive but otherwise not very good. The damage is addative not multiplicative making it not that strong of an effect. It is the first class that uses completely flexible weapons. Point Blank +20 Ranged Damage at ranges below 2.5.(It should be noted that most of the ideas for this class from the forum were never released with the class itself. Whipper was suggested by drseaweed (now known as TheSeaweedDoctor or The Noob King) on the Dan-Ball Forum.The Whipper's magical weapons tend to use a lot of MP, but they are the only class so far that can increase Bullets without the use of a Bullet's Card. They are slightly faster than Gladiators, but are slower than Boxers. The Whipper can also hit multiple enemies with the tip of the whips when they attack as if there is a natural Explosion's Card 4. They use whips to attack, hence their name. It is a melee class, and, like the Priest and Gunner before it, was added after the start of the game in ver6.3. Whipper is the seventh class in Stick Ranger. A similar photo was the ver6.3 thumbnail to introduce the Whipper class. A whipper attacking a Green Smiley Walker from Opening Street.